Last Updated: January 6, 2021
Last Edit/Review: January 6, 2021
Brave Cinema Entertainment LLC was founded in February of 2020 as a software development company and sole proprietorship with the goal of delivering versatile motion capture animation recording software using VR inputs. And a focus on designing tools and automation for artists and game developers who wish to create realistic humanoid animations using standard consumer hardware. This endeavors the development of both mobile apps and accessories for extending the functionality of the software and adding realism to its motion capture capabilities.
The Sidekick app (iOS) does not collect of store any personal information.
To sum up briefly the functionality, the Sidekick app (iOS) uses the iPhone’s or iPad’s TrueDepth camera sensor (if available on device) to track the movement of a user’s head and facial expressions and sends this information as binary values in real-time over WiFi to a receiving motion capture tool called APS LUXOR (Windows).
Head tracking data, eye tracking data and facial expression tracking data provided by the Sidekick app (iOS) may be combined in APS LUXOR (Windows) with SteamVR based full body motion capture to create entire humanoid animations for the purpose of artistic rendering, game development or live productions using (custom) 3D avatars.
The Sidekick app (iOS) requires Camera permission and uses the ARKit ARFaceAnchor session for determining the user's head orientation [to be applied to 3D avatars as a head tracking feature], and the orientation of the user's eyes [to be applied to 3D avatars as a gaze tracking feature] while also requesting weights values for each of the BlendShapeLocation AR facial expression blendshapes [to be applied to 3D avatars as a facial capture feature] and uses WiFi to send this information in real-time to external motion software running on a workstation PC. The Sidekick app (iOS) does not record or store any ARKit related data on the iPhone or on the iPad. Rather the data values are used by the Sidekick app (iOS) only for sending a stream of values that are used for crating realistic 3D avatar representations of a user's upper body and facial expressions. No personally identifiable information is ever communicated with external devices. The data streamed via WiFi from the Sidekick app (iOS) to any external workstation PC will only contains simple position, rotation and blendshape weight coefficients; no images, no audio and no facial scan information is ever transmitted or stored by the Sidekick app (iOS).
The Sidekick app (iOS) makes use of the ARKit ARFaceAnchor session for instantaneous updating of a 3D avatar for facial motion capture. The Sidekick app (iOS) requires knowledge of the following:
The instantaneous position and rotation of the user's head [for use as a head tracking feature].
The instantaneous rotation (gaze angles) of the user's eyes [for use as a gaze tracking feature].
The instantaneous weight for each BlendShapeLocation AR facial blendshape [for use as a facial capture feature].
Facial mocap and head tracking data are output by the Sidekick app (iOS) to a user assigned destination IP and Port number. This data is sent as a UDP output stream of binary position, rotation and blendshape weight coefficient values. When data is received by APS LUXOR (Windows) it is used for instantaneously applying the values to a 3D avatar as facial capture and optional head tracking position/orientation. The user may optionally recorded this data in APS LUXOR (Windows) simultaneously with combined full body motion capture and later decide to export the result as a standard .bvh character animation files for use in game development or artistic renderings.
The Sidekick app (iOS) does not make available motion capture data or personally identifiable information to either Brave Cinema Entertainment LLC or any third parties, ever. All motion capture data or avatar recordings created by APS LUXOR (Windows) is stored locally available on the user's workstation PC as binary files for purposes of playback and exporting of the recorded 3D character animations to other formats. User's may export this binary data as standard .bvh character animation files using export features found in APS LUXOR (Windows). The user may then wish to share this animation data or include it as content to be used in other projects.
Some user profile information may be stored locally such as the user's eye height to avatar eye height (if user entered value), microphone audio recordings and in-game StremVR body tracker calibration offsets.
APS LUXOR (Windows) does not collect or send any information about the user's hardware environment or send any unique identifies explicitly. However, the app may use third party code and libraries which may collect some information such as Unity Developer Services, Unity Cloud Build, Unity Multiplayer, Unity Collaborate, Unity Analytics, deltaDNA and/or Unity Ads.
APS LUXOR (Windows) does not make available motion capture data or personally identifiable information to either Brave Cinema Entertainment LLC or any third parties, ever. All motion capture data or avatar recordings created by APS LUXOR (Windows) is stored locally available on the user's workstation PC as binary files for purposes of playback and exporting of the recorded 3D character animations to other formats. User's may export this binary data as standard .bvh character animation files using export features found in APS LUXOR (Windows). The user may then wish to share this animation data or include it as content to be used in other projects.
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This Service does not use these “cookies” explicitly. However, the app may use third party code and libraries that use “cookies” to collect information and improve their services. You have the option to either accept or refuse these cookies and know when a cookie is being sent to your device. If you choose to refuse our cookies, you may not be able to use some portions of this Service.
User Provided Information – Such as .
Automatically Collected Information -There is no information that is collected automatically, except that the app was used and for how long (but with no identifying information).
This application does not collect or transmit any precise information about the location of your device.
During the Testflight phase of this project some app analytics data may be provided to the Apple inc. and the app developer such as user engagement, marketing campaigns, and monetization for apps with aggregated metrics such as App Store Impressions, Product Page Views, App Units, Sales, Installations, Sessions, and crash reports.
No other parties have access to the information (except for any exported data that the user makes available). Brave Cinema Entertainment has no access any data generated by this app.
These Services do not address anyone under the age of 13. We do not knowingly collect personally identifiable information from children under 13. In the case we discover that a child under 13 has provided us with personal information, we immediately delete this from our servers. If you are a parent or guardian and you are aware that your child has provided us with personal information, please contact us so that we will be able to do necessary actions.
We may update our Privacy Policy from time to time. Thus, you are advised to review this page periodically for any changes. We will notify you of any changes by posting the new Privacy Policy on this page. These changes are effective immediately after they are posted on this page.
If you have any questions regarding privacy while using the Application, or have questions about our practices, please contact us via email at animationprepstudios@gmail.com.
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www.BraveCinema.com